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To start, I’d like to apologize for the lack of progress updates on this blog recently. Most of the time the smaller updates have been posted on the official twitter account, which is located here.

Anyway, hopefully today’s events will make up for the lack of recent blog posts. After a bit of tweaking, additions, and fixes, the very first SotS prototype (from around July 2013) is now ready for public consumption.

It’s currently still got its share of bugs, and is very rough in general, though the basic gameplay gives a decent example of what to expect from the final game. Just remember, even though it’s had a few recent additions, it’s still VERY old and unpolished, and more than a bit ugly. Keep that in mind as you play!



Windows, 32-bit: 7z (32MB) | zip (45MB)
Windows, 64-bit: 7z (33MB) | zip (46MB)
Mac: 7z (38MB) | zip (54MB)
Linux: xz (40MB) | bzip2 (49MB)


  1. Wow! Very nice job, Nova! So far, the game is as fun as I expected. Keep it up, and don’t forget to enjoy yourself with it!

  2. Holy cow, you really outdid yourself getting SotS out to us early. I found it to be very fun. The music fits perfectly with the game, too. Keep up the amazing work, Nova, I loved it!

  3. Just had a second, more in-depth playthrough, I think I visited every body in the system. I especially love the sounds that the cube creatures make and crashing into the comet, changing its course 🙂

  4. I’ll be following this as I continue playing KSP as well :). I hope this turns into a cool game in the end!

  5. Hey, hope this becomes as big of a success as KSP. Definitely seems better for people like me who only want to kill things, break things, and ultimately laugh like the insane person I am inside.

  6. This is a wonderful game. Hopefully it sees more development in the future 🙂

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