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Monthly Archives: July 2014

First off, apologies for the long gap between posts. Most information has been posted elsewhere, such as the twitter feed, which will be receiving a sidebar on this site at some point soon.

Status report:

Interstellar flight is working very well. You can fly between solar systems in the galaxy, and planets load and unload as they’re supposed to, and do so very cleanly (memory leaks cleaned up, only a few kilobytes or less leaked with each system).

A simple terrain generator was added as an intermediary step between, well, nothing, and the final voxel terrain system. As a result of this, the final terrain is at present in a holding pattern until other areas of the game have been worked on. However, a good amount of work has been done on them, and they should perform well when the time comes to finish them. The final terrain system will be calculated fully on your GPU via OpenCL, and should (fingers crossed) be very quick to generate and update.

At present there’s a lot of rethinking of the backstory of the game going on. Keep an eye on the Game Info page, that will be rewritten when it’s more thought out. Still in the 1970s though, and still with dangerous technology.

With the basics of spaceflight somewhat taken care of for the moment, our attention soon will turn to things like construction, as well as some visual aspects of the game, such as shadows and atmospheres. Then will come the task of integrating the two. Much to be done…

 

Also, here are a few random development pictures from the past while: